Rubick - Grand Magus
Range: 600 | Move Speed: 300
Primary: INT
Str: 19 + 1.5 | Agi: 14 + 1.6 | Int: 27 + 2.4
Damage: 44 - 54 | HP: 511 | Mana: 351
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 0.77 | Armor: 1
Telekinesis (Z)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Level 1 - Lifts a unit and throws it down, stunning nearby units.(1.5/1 seconds *)
Level 2-Lifts a unit and throws it down, stunning nearby units.(1.75/1.25 seconds *)
Level 3-Lifts a unit and throws it down, stunning nearby units.(2/1.5 seconds *)
Level 4-Lifts a unit and throws it down, stunning nearby units.(2.25/1.75 seconds *)
• (*) Lift duration / Stun duration
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.
• Casting range: 550/575/600/625
• Area of Effect: 325
Mana Cost: 160
Cooldown: 18
Telekinesis Land (Z)
• Mana cost 0
• Cooldown 0
• Casting Range 99999
• Effects: Choose the landing spot of the unit being lifted.
• Notes: If you click more than 375 distance away from the unit lifted, it will land 375 distance away.
Fade Bolt (X)
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
Level 1 - Deals 75 base damage, reduces attack damage by 14 (7 on creeps).
Level 2 - Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
Level 3 - Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
Level 4 - Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
• Mana Cost: 90/95/100/105
• Cooldown: 10
• Casting Range: 800
• Area of effect: 600
Null Field (N)
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Level 1 - Reduces Magic Damange by 5%
Level 2 - Reduces Magic Damange by 10%
Level 3 - Reduces Magic Damange by 15%
Level 4 - Reduces Magic Damange by 20%
• This effect stacks with spell resistance skills and items.
Mana Cost: N/A
Cooldown: N/A
Spell Steal (Q)
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Level 1 - Steals the last spell target hero used
Level 2 - Steals the last spell target hero used
Level 3 - Steals the last spell target hero used
Mana Cost: 25
Cooldown: 20/18/16
• Allowed target: Enemy heroes
• Duration: 3/4/5 minutes
• Casting range: 1000
• Area of Effect: N/A
RUBICK, GRAND MASTER ITEM BUILD:
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Level 1 - Lifts a unit and throws it down, stunning nearby units.(1.5/1 seconds *)
Level 2-Lifts a unit and throws it down, stunning nearby units.(1.75/1.25 seconds *)
Level 3-Lifts a unit and throws it down, stunning nearby units.(2/1.5 seconds *)
Level 4-Lifts a unit and throws it down, stunning nearby units.(2.25/1.75 seconds *)
• (*) Lift duration / Stun duration
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.
• Casting range: 550/575/600/625
• Area of Effect: 325
Mana Cost: 160
Cooldown: 18
Telekinesis Land (Z)
• Mana cost 0
• Cooldown 0
• Casting Range 99999
• Effects: Choose the landing spot of the unit being lifted.
• Notes: If you click more than 375 distance away from the unit lifted, it will land 375 distance away.
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
Level 1 - Deals 75 base damage, reduces attack damage by 14 (7 on creeps).
Level 2 - Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
Level 3 - Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
Level 4 - Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
• Mana Cost: 90/95/100/105
• Cooldown: 10
• Casting Range: 800
• Area of effect: 600
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Level 1 - Reduces Magic Damange by 5%
Level 2 - Reduces Magic Damange by 10%
Level 3 - Reduces Magic Damange by 15%
Level 4 - Reduces Magic Damange by 20%
• This effect stacks with spell resistance skills and items.
Mana Cost: N/A
Cooldown: N/A
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Level 1 - Steals the last spell target hero used
Level 2 - Steals the last spell target hero used
Level 3 - Steals the last spell target hero used
Mana Cost: 25
Cooldown: 20/18/16
• Allowed target: Enemy heroes
• Duration: 3/4/5 minutes
• Casting range: 1000
• Area of Effect: N/A
RUBICK, GRAND MASTER ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.