Wednesday, May 18, 2011

Rubick, Grand Magus - Guide


Rubick - Grand Magus

Range: 600 | Move Speed: 300

Primary: INT

Str: 19 + 1.5 | Agi: 14 + 1.6 | Int: 27 + 2.4

Damage: 44 - 54 | HP: 511 | Mana: 351

HP Regen: 0.76 | Mana Regen: 0.85

Attack Speed: 0.77 | Armor: 1

Telekinesis (Z)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Level 1 - Lifts a unit and throws it down, stunning nearby units.(1.5/1 seconds *)
Level 2-
Lifts a unit and throws it down, stunning nearby units.(1.75/1.25 seconds *)
Level 3-
Lifts a unit and throws it down, stunning nearby units.(2/1.5 seconds *)
Level 4-
Lifts a unit and throws it down, stunning nearby units.(2.25/1.75 seconds *)
• (*) Lift duration / Stun duration
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.

• Casting range: 550/575/600/625

• Area of Effect: 325
Mana Cost: 160
Cooldown: 18



Telekinesis Land (Z)
• Mana cost 0
• Cooldown 0 
• Casting Range 99999
• Effects: Choose the landing spot of the unit being lifted.
• Notes: If you click more than 375 distance away from the unit lifted, it will land 375 distance away. 

Fade Bolt (X)
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.


Level 1 - Deals 75 base damage, reduces attack damage by 14 (7 on creeps).
Level 2 - 
Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
Level 3 - 
Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
Level 4 - Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
• Mana Cost: 90/95/100/105
• Cooldown: 10
• Casting Range: 800
• Area of effect: 600

Null Field (N)
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Level 1 - Reduces Magic Damange by 5%
Level 2 - Reduces Magic Damange by 10%
Level 3 - Reduces Magic Damange by 15%
Level 4 - Reduces Magic Damange by 20%
• 
This effect stacks with spell resistance skills and items.
Mana Cost: N/A
Cooldown: N/A


Spell Steal (Q)
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Level 1 - 
Steals the last spell target hero used
Level 2 -
Steals the last spell target hero used
Level 3 - 
Steals the last spell target hero used
Mana Cost: 25
Cooldown: 20/18/16
• Allowed target: Enemy heroes
• Duration: 3/4/5 minutes
• Casting range: 1000
• Area of Effect: N/A



RUBICK, GRAND MASTER ITEM BUILD:


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BACKGROUND STORY

Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.

Veil of Discord

Veil of Discord
Gold: 3100
Bought from: Arcane Sanctum


Bonus:
+5 armor
+5 HP/sec regeneration
+12 Intelligence
Discord (active)



Obtained from:


Helm of Iron Will
Gold: 950





2x Robe of the Magi
Gold: 450x2=900






Veil of Discord Recipe
Gold: 1250




Additional Informations:

  • Discord
  • Applies a debuff on all enemy units in a 475 AoE, causing them to have reduced magic resistance for a duration.
  • Amplifies magic damage by 25%
  • Lasts 15 seconds, costs 75 mana, has a 30 second cooldown, and an 800 cast range

Wednesday, April 6, 2011

Pudge, The Butcher - Guide

HERO INRTODUCTION
Pudge the Butcher is one of the most difficult heroes to play effectively, but also one of the most rewarding. His Meat Hook skill is extremely deadly, but also difficult to utilize. A well placed Meat Hook will snag an enemy hero and drag them to the Butcher, dealing a lot of damage along the way. Once the target has been hooked, Pudge uses his other two active skills to finish them off. Rot is a toggled damage over time skill which affects all nearby enemies and also Pudge himself. Pudge must be careful when using this skill. Although it does a lot of damage it can quickly drain his life and make him easy prey for enemies. To stop his target from escaping or fighting back, Pudge can use his Dismember ability. This short range skill deals even more damage and completely immobilizes the target. When used in succession, these three skills make Pudge a dangerous assassin, although he may not look like it. To aid his risky gameplay, Pudge has a passive skill called Flesh Heap. Flesh Heap provides some magic resistance which reduces the damage he takes from rot, and gives him a minor permanent bonus to his strength every time he kills a unit.

Pudge - Butcher
Range: 128 | Move Speed: 285
Primary: STR
Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5
Damage: 52 – 58 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.67 | Armor: 2

Meat Hook (T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing pure damage then dragging the victim back to the Butcher.
Level 1 - Deals 90 damage and drags the victim to the Butcher.
Level 2 - Deals 180 damage and drags the victim to the Butcher.
Level 3 - Deals 270 damage and drags the victim to the Butcher.
Level 4 - Deals 360 damage and drags the victim to the Butcher.
• Damage type: pure
• Invisible units can be hooked. Damage is dealt but the ministun is not.
• Meat Hook can go through cliffs, trees, structures and siege creeps.
• The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.
• Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.
• Casting range: 550/700/850/1000
• Area of Effect: 125
Mana Cost: 110/120/130/140
Cooldown: 14/13/12/11

Rot (R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Reduces enemy movement speed by 20%.
Level 1 - 25 damage per second.
Level 2 - 50 damage per second.
Level 3 - 75 damage per second.
Level 4 - 100 damage per second.
• Damage type: magical
• Rot can be activated while using Dismember without interrupting it.
• Deals damage and slows invisible units as well.
• If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.
• Pudge can deny himself using this skill.
• Area of Effect: 250
• Duration: Until deactivated
Mana Cost: N/A
Cooldown: N/A

Flesh Heap (F)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
• Spell resistance stacks with that from items.
• Gains strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them.
• Flesh Heap is retroactive (meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
Mana Cost: N/A
Cooldown: N/A

Dismember (D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1 - 75 damage/second, 75 + 0.75x strength damage per second with Aghanim's Scepter.
Level 2 - 125 damage/second, 125 + 0.75x strength damage per second with Aghanim's Scepter.
Level 3 - 175 damage/second, 175 + 0.75x strength damage per second with Aghanim's Scepter.
Mana Cost: 100/130/170
Cooldown: 30
• Damage type: magical
• Disable works on magic immune units, they will not take damage though.
• A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.
• Dismember is a channeling spell.
• Improved by Aghanim's Scepter to heal Pudge the same amount as it deals damage.
• Casting range: 160 

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BACKGROUND STORY
An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.

SKILL ORDER:
1. Meat Hook
2. Rot
3. Meat Hook
4. Flesh Heap
5. Meat Hook
6. Dismember
7. Meat Hook
8. Rot
9. Flesh Heap
10. Rot
11. Dismember
12. Flesh Heap
13. Rot
14. Flesh Heap
15. Attribute
16. Dismember
17-25. Attributes

STARTING ITEM BUILD:


You will need because after you purchase this you will got 2 hooks


You'll need to buy:
 if you are facing non-inteligence heroes or
 if you are facing krobelus, because of 30% spell reduction.

TACTICS:
Pudge is a battle starter. With this hero you can easy split up a group of enemies thanks to your meat hook.
It's an easy hero but you need skills and practice a lot.
Positioning: Choose a spot where the enemy can't see you and wait for the opportune moment to use your hook. If your hook is succesful you now activate Dismember, back then Rot. The enemy hero got a small chance to avoid death.

COMBO:


WORST ENEMY:

Huskar, Sacred Warrior - Guide

HERO INTRODUCTION
Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.

Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2

Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Lasts for 16 seconds.
Level 1 - 5(15*)% of main attrib + 2 hp regen per sec.
Level 2 - 10(30*)% of main attrib + 4 hp regen per sec.
Level 3 - 15(45*)% of main attrib + 6 hp regen per sec.
Level 4 - 20(60*)% of main attrib + 8 hp regen per sec.
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly.
• Casting range: 400
Mana Cost: 170
Cooldown: 25

Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Lasts 6 seconds.
Level 1 - 4 damage per second.
Level 2 - 8 damage per second.
Level 3 - 12 damage per second.
Level 4 - 16 damage per second.
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• If Huskar has less than 100 life this spell can still be cast, but will have no effect.
• Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0

Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 3% IAS and 2 Damage.
Level 2 - 6% IAS and 4 Damage.
Level 3 - 9% IAS and 6 Damage.
Level 4 - 12% IAS and 8 Damage.
• There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A

Life Break (F)
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this. Aghanim's Scepter improves to 65% of target's hp.
Level 1 - Huskar pays 35% of his current HP to cast.
Level 2 - Huskar pays 30% of his current HP to cast.
Level 3 - Huskar pays 25% of his current HP to cast.
Mana Cost: N/A
Cooldown: 40/30/15 (24/16/8 with Scepter)
• Damage type: magical (to both Huskar and the target)
• Slow works on magic immune units.
• Casting range: 135

HUSKAR, SACRED WARRIOR ITEM BUILD:


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BACKGROUND STORY
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.


SKILL ORDER:
1. Burning Spear
2. Berserker's Blood
3. Burning Spear
4. Inner Vitality
5. Burning Spear
6. Life Break
7. Burning Spear
8-9. Berserker's Blood
10. Inner Vitality
11. Life Break
12. Berserker's Blood
13-14. Inner Vitality
15. Attribute
16. Life Break
17-25. Attribute

STARTING ITEM BUILD:




TACTICS:
Activate Inner Vitality, set Burning Spear autocasting then get your enemy Life breaked, don't stop until he dies.

WORST ENEMY: