Monday, April 4, 2011

Warlock, Demnok Lannik - Guide

HERO INTRODUCTION
Although the Warlock is a powerful support hero, his offensive capabilities should not be underestimated. With a strong physical attack and his Shadow Word ability, the Warlock is tough to beat early game. Shadow Word can be used either offensively to deal damage over time, or defensively to heal an ally. Thanks to this versatility, the Warlock can often be found supporting allies against difficult enemies, using his Shadow Word to heal his lane partner or harass an enemy hero. Later in the game the Warlock's other spells come into play. Fatal Bonds links enemy units together, causing them all to take extra damage when one is attacked. This spell is especially effective at increasing the potency of allied area of effect spells. Although somewhat difficult to use well, Upheaval can be a powerful skill in certain situations. If given time to channel, Upheaval is a potent slow with a large area of effect. The Warlock's primary strength, however, is summoning a powerful Infernal with his devastating Rain of Chaos spell. When cast, this ability drops a meteor on the target area of effect, stunning and damaging in a very large area, as well as summoning the powerful demonic Infernal. This ability makes the Warlock great for initiating battles. After being stunned and attacked by a massive Infernal, his foes will likely have little will left to fight.

Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2

Fatal Bonds (F)
Bonds several enemy units together, causing 20% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds.
Level 1 - Bonds 2 units together.
Level 2 - Bonds 3 units together.
Level 3 - Bonds 4 units together.
Level 4 - Bonds 5 units together.
• Damage type: HP removal
• Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
Mana Cost: 120
Cooldown: 25 seconds

Shadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.
• Damage type: magical
• A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
• Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 24 seconds

Upheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds.
Level 4 - Slows by 28% per second, slow lasts 3 seconds.
• Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
• Casting range: 700
• Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 65 seconds

Rain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with average attack and 320 movement speed.
Level 2 - Summons an Infernal with powerful attack and 340 movement speed.
Level 3 - Summons an Infernal with deadly attack and 360 movement speed.
Mana Cost: 200/250/300
Cooldown: 165 seconds
• Damage type: magical
• Magic immune units will be stunned.
• Destroys trees in its AoE.
• Casting range: 1200
• Area of Effect: 600
• Aghanim's Scepter calls down 2 golems which land 0.3 seconds apart. HP and attack are 75% of normal. Bounty is 50% of normal.

Flaming Fists
Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE)
• Damage type: magical





Permanent Immolation
Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250
• Damage type: magical
• Immolation from different Infernals will stack.





Resistant Skin
Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells.
• Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
• Cannot be transmuted.
• Cannot be dominated.
• N'aix cannot use Infest on Infernal.



WARLOCK, DEMNOK LANNIK ITEM BUILD:

LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King.

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