Monday, March 28, 2011

Azgalor, Pit Lord - Guide

HERO INTRODUCTION
Azgalor is one of the heroes that focuses his powers on multiple enemies or even friends. Everything he does, he does it on a large scale. He can trap many foes at once, rain fire on them and make their bodies explode after. He's a deadly combination that satisfies the devil's love for fire and death, but he can also instantly transport every ally and himself to another battle field, making him a valuable leader of the undead, always present where he is needed.

Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 5

Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second.
Level 4 - 70 wave damage, 20 damage per second.
• Damage type: magic
• Casting range: 750
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14

Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds.
Level 4 - Ensnares enemies in the target area for 3 seconds.
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15

Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse.
Level 4 - 80 damage and ministun per corpse.
• Damage type: magic
• Explodes a corpse once every second.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10

Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 130 Seconds
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 450 

AZGALOR, PIT LORD ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY

One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.

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