Sunday, April 3, 2011

Faerie Dragon, Puck - Guide

HERO INTRODUCTION
Loved by aggressive players everywhere, Puck the Fairie Dragon is one of the best heroes in the game at starting fights. Puck's skills are useful in any situation, giving him a lot of flexibility and making him a great hero in both support and offensive roles. His signatue skill, Illusory Orb, is an example of this. Although it functions like a regular line damage spell, at any time during its course Puck can use his Ethereal Jaunt skill and instantly teleport to the position of the Illusory Orb. This makes the spell useful in both attacking and escaping. It also works perfectly with his second offensive spell, Waning Rift. Waning Rift deals damage and silences in an area around Puck, making it the natural choice for use after an Illusory Orb and Ethereal Jaunt. Puck's final offensive spell, Dream Coil, can be used either before or after this combo with great effect. Dream Coil traps enemies in a small area, forcing them to remain near the target point or take damage and get stunned. To complement his need to get up into his target's face, Puck has Phase Shift to help in sticky situations. Phase Shift renders Puck invulnerable for several seconds, although he is unable to move in this state. Puck is a relatively easy hero to pick up, but a rewarding one to master.

Puck - Faerie Dragon
Range: 550 | Move Speed: 295
Primary: INT
Str: 15 + 1.7 | Agi: 22 + 1.7 | Int: 25 + 2.4
Damage: 38 - 49 | HP: 435 | Mana: 325
HP Regen: 0.7 | Mana Regen: 1.01
Attack Speed: 0.72 | Armor: 2

llusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
• Damage type: magical
• The Illusory Orb grants flying vision to the area around it while it travels.
• Even though it is castable at 3000 range, it will only travel at most 1800.
• Area of Effect: 225 


Ethereal Jaunt (E)


Key Combo: E
Description: Shifts into the Illusory Orb.
Cooldown: 0 seconds
Mana Cost: 0
• This ability is automatically gained when the first level of Illusory Orb is learned.
• Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles.
Mana Cost: 150
Cooldown: 13


Waning Rift (W)
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies.
Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
• Damage type: magical
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 16 Seconds

Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Grant temporary invulnerability up to 0.75 seconds.
Level 2 - Grant temporary invulnerability up to 1.5 seconds.
Level 3 - Grant temporary invulnerability up to 2.25 seconds.
Level 4 - Grant temporary invulnerability up to 3 seconds.
• Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.
• Phase Shift will not trigger from damages that comes after a disable or stun.
• Puck retains his collision size while phaseshifted.
Mana Cost: 50/40/30/20
Cooldown: 6

Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - 100 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 1.50 seconds break stun.
Level 2 - 150 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 2.25 seconds break stun.
Level 3 - 200 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 3 seconds break stun.
Mana Cost: 100/150/200 (150/200/250 with Scepter)
Cooldown: 85 seconds
• Damage type: magical
• The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves.
• Each coil lasts a maximum time of 5 (7*) seconds before it disappears.
• Casting range: 750
• Area of Effect: 600
• Can be upgraded with Aghanim's Scepter (* shows upgraded values).

FAERIE DRAGON, PUCK ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.

No comments:

Post a Comment