Friday, April 1, 2011

Gorgon, Medusa - Guide

HERO INTRODUCTION
Medusa is a tank, both in durability and AOE damage, once she is fully leveled. Her early game consists of spamming Mystic Snake for gold and harass. Split Shot will become truly formidable after you've acquired damage item. You need to be in the center of team fights, as you can effectively output 300% damage with Split Arrow. Focus fire on you is mitigated by your Mana Shield for tanking and Stone Gaze which slows movement and attack speed, dispels status buffs and damage summon units.

Medusa - The Gorgon
Range: 600 | Move Speed: 290
Primary: AGI
Str: 14 + 1.65 | Agi: 20 + 2.5 | Int: 19 + 1.85
Damage: 44 – 50 | HP: 416 | Mana: 247
HP Regen: 0.67 | Mana Regen: 0.77
Attack Speed: 0.71 | Armor: 2

Split Shot (T)
Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.
Level 1 - 45% damage
Level 2 - 55% damage
Level 3 - 65% damage
Level 4 - 75% damage
• Only the primary target will recieve attack effects like bash and orb effects.
• Secondary targets will be the three closest enemy units excluding the primary target.
Mana Cost: N/A
Cooldown: N/A

Mystic snake (C)
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.
Level 1 - 80 base damage, 20 base mana. 3 jumps.
Level 2 - 120 base damage, 30 base mana. 4 jumps.
Level 3 - 160 base damage, 40 base mana. 5 jumps.
Level 4 - 200 base damage, 50 base mana. 6 jumps.
• Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value.
• Every time it damages, the damage amount is increased by 20% of its base value.
• The damage and mana steal amounts increase independently.
• The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833.
Mana Cost: 140/150/160/170
Cooldown: 11 seconds

Mana Shield (E)
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
• Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.
Mana Cost: 0
Cooldown: 10 seconds

Stone Gaze (G)
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.
Level 1 - Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions.
Level 2 - Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions.
Level 3 - Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions.
Mana Cost: 100/50/0
Cooldown: 100
• Affects any units that have line of sight with Medusa at any period during 0.6 seconds after cast.

GORGON, MEDUSA ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               
                               


BACKGROUND STORY

An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas's Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages. Firing barrage of arrows, freeing her energy leeching serpent upon her enemies, and conjuring a protective barrier of mana are just minor skills at her disposal. Like her namesake, Medusa instills paralyzing fear into all that would dare looking at her.

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