Saturday, April 2, 2011

Shadow Fiend, Nevermore - Guide

HERO INTRODUCTION
Shadow Fiend's only defense lies in his superb offense. After each life he takes, he traps their soul to empower his attack damage with Necromastery. This allows him to amass high attack damage. His ultimate Requiem of Souls can summon these souls out to inflict great damage and slow anyone close to Nevermore. His unique Shadowraze allows him to blast opponents in small areas, at three separate distances. The Presence of the Dark Lord also makes enemies vulnerable to physical damage, passively reducing their armor. Deadly from a number of distances, and vulnerable if caught off guard, Nevermore's positioning in battle is of utmost importance.

Nevermore - The Shadow Fiend
Range: 500 | Move Speed: 300
Primary: AGI
Str: 15 + 2 | Agi: 20 + 2.4 | Int: 18 + 2
Damage: 35 – 41 | HP: 435 | Mana: 234
HP Regen: 0.70 | Mana Regen: 0.73
Attack Speed: 0.71 | Armor: 2

Shadowraze (Z)
Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
• Damage type: magical
• When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.
• Casting range Z: 200
• Casting range X: 450
• Casting range C: 700
• Area of Effect: 275
Mana Cost: 75
Cooldown: 10

Necromastery (N)
Whenever the Shadow Fiend kills a unit (both allies or enemies), he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
Level 1 - 16 damage limit.
Level 2 - 30 damage limit.
Level 3 - 46 damage limit.
Level 4 - 60 damage limit.
• Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.
• The more souls Nevermore has, the more powerful Requiem of Souls will be.
Mana Cost: N/A
Cooldown: N/A

Presence of the Dark Lord (P)
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
Level 1 - 2 armor reduction.
Level 2 - 3 armor reduction.
Level 3 - 4 armor reduction.
Level 4 - 5 armor reduction.
• Fully stacks with other armor reduction abilities and auras.
• Area of Effect: 900
Mana Cost: N/A
Cooldown: N/A

Requiem of Souls (R)
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
Level 1 - 80 damage for each line, 15% reduction, lasts 5 seconds.
Level 2 - 120 damage for each line, 20% reduction, lasts 5 seconds.
Level 3 - 160 damage for each line, 25% reduction, lasts 5 seconds.
Mana Cost: 150/175/200
Cooldown: 120/110/100
• Damage type: magical
• The amount of damage dealt is related to the number of souls captured with Necromastery.
• Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 15 lines.
• The closer the targeted unit is, the bigger the amount of lines affecting him.
• Reduces both movement speed and attack damage of units in a 700 AoE.
• This skill breaks invisibility a short time before it's released.
• This skill has a 1 second cast time
• Area of Effect: 1300/1325/1350

SHADOW FIEND, NEVERMORE ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                                
                               


BACKGROUND STORY

A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.

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