HERO INTRODUCTION
The Keeper of the Light is a one man support team. He has a wide variety of support spells for any situation. He is a master of manipulating mana, with Chakra Magic to restore large amounts of energy to his allies and Mana Leak to drain it from his foes. Illuminate turns the Keeper of the Light into a piece of artillery. After a long charge up time, Illuminate releases a massive shockwave of energy, dealing huge amounts of damage to all enemies in its path. Due to its long channeling period, this spell is generally most effective in large offensive or defensive pushes. Spirit Form further elevates the support skills of the Keeper. While in Spirit Form, he no longer needs to be present to channel Illuminate; a spirit charges it for him, allowing him to move freely and cast other spells. He also gains the valuable Recall and Blinding Light spells while transformed. Recall can teleport any allied hero to his location from anywhere on the battlefield, and Blinding Light releases a massive pulse of light which knocks enemies away and causes them to miss most of their attacks for a few seconds afterwards. For support-minded players, it's tough to find a better hero.
Ezalor - The Keeper of the Light
Range: 600 | Move Speed: 315
Primary: INT
Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8
Damage: 38 – 54 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Range: 600 | Move Speed: 315
Primary: INT
Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8
Damage: 38 – 54 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Illuminate (T)
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Channels up to 200 damage and 800 range.
Level 2 - Channels up to 300 damage and 800 range.
Level 3 - Channels up to 400 damage and 800 range.
Level 4 - Channels up to 500 damage and 800 range.
• Damage type: magical
• Illuminate gives increasing vision of the target area as it is channeled.
• Can damage Meat Wagons and Glaive Throwers.
Mana Cost: 150
Cooldown: 10 seconds
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Channels up to 200 damage and 800 range.
Level 2 - Channels up to 300 damage and 800 range.
Level 3 - Channels up to 400 damage and 800 range.
Level 4 - Channels up to 500 damage and 800 range.
• Damage type: magical
• Illuminate gives increasing vision of the target area as it is channeled.
• Can damage Meat Wagons and Glaive Throwers.
Mana Cost: 150
Cooldown: 10 seconds
Mana Leak (E)
Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all of its mana, it will be paralyzed while the bond is repaired.
Level 1 - Lasts 4 seconds, Drains 3.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.25 seconds.
Level 2 - Lasts 5 seconds, Drains 4% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.5 seconds.
Level 3 - Lasts 6 seconds, Drains 4.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.75 seconds.
Level 4 - Lasts 7 seconds, Drains 5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 2 seconds.
Mana Leak cast range (550/700/850/1000)
Mana Cost: 75
Cooldown: 18 seconds
Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all of its mana, it will be paralyzed while the bond is repaired.
Level 1 - Lasts 4 seconds, Drains 3.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.25 seconds.
Level 2 - Lasts 5 seconds, Drains 4% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.5 seconds.
Level 3 - Lasts 6 seconds, Drains 4.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.75 seconds.
Level 4 - Lasts 7 seconds, Drains 5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 2 seconds.
Mana Leak cast range (550/700/850/1000)
Mana Cost: 75
Cooldown: 18 seconds
Chakra Magic (C)
Channels chakras through a friendly unit, creating a surge of mana.
Level 1 - Restores 75 mana
Level 2 - Restores 150 mana
Level 3 - Restores 225 mana
Level 4 - Restores 300 mana
Mana Cost: 40/55/70/85
Cooldown: 19/18/17/16 seconds
Channels chakras through a friendly unit, creating a surge of mana.
Level 1 - Restores 75 mana
Level 2 - Restores 150 mana
Level 3 - Restores 225 mana
Level 4 - Restores 300 mana
Mana Cost: 40/55/70/85
Cooldown: 19/18/17/16 seconds
Spirit Form (F)
Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed. Morphs into a new unit for 40 seconds.
Level 1 - N/A
Level 2 - N/A
Level 3 - N/A
Mana Cost: 100
Cooldown: 80/70/60 seconds
Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed. Morphs into a new unit for 40 seconds.
Level 1 - N/A
Level 2 - N/A
Level 3 - N/A
Mana Cost: 100
Cooldown: 80/70/60 seconds
Extra Spells:
Blinding Light (B)
Description: Blinds nearby units, causing them to miss 80% of the time for 3/4/5 seconds.
Cooldown: 20
Mana Cost: 50
Cast Range: 900
Recall (R)
Description: Target an Allied Hero. Teleports the hero to your location after 5/4/3 seconds. If the target takes player based damage during this period, the ability is interrupted.
Cooldown: 40
Mana Cost: 100
KEEPER OF THE LIGHT, EZALOR ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
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