Sunday, April 3, 2011

Tinker, Boush - Guide

HERO INTRODUCTION
In the early stages of a game, the Tinker appears to be a straightforward offensive spellcasting hero, with two exceptionally dangerous single target abilities and a large area of effect one. Laser deals extremely high damage to one enemy and temporarily blinds them, making it very deadly against fragile spellcasters and agility heroes who rely on their physical attacks. Heat Seeking Missile also does a lot of damage, and since it tracks and has very long range it's especially good at finishing off injured heroes. March of the Machines is a little difficult to use, but can cause a lot of hurt if placed correctly. This spell is also great for getting gold from creep kills. However, the Tinker's true power lies in the Rearm skill. With enough mana, the Tinker can launch a constant barrage of spells on his enemies. In addition, Rearm also refreshes the cooldown of most inventory items, making high priced equipment with active abilities far more effective for the Tinker than other heroes.

Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 0.66 | Armor: 4

Laser (E)
Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage.
Level 1 - 80 damage, 100% miss.
Level 2 - 160 damage, 100% miss.
Level 3 - 240 damage, 100% miss.
Level 4 - 320 damage, 100% miss.
• Damage type: pure
• The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds

Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
• Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
Mana Cost: 120/140/160/180
Cooldown: 25 seconds

March of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds

Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
Cooldown: 0
• Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.

TINKER, BOUSH ITEM BUILD:

LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY

Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machine and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even the best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.

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