HERO INTRODUCTION
The Magnataur's primary role is using his powerful Reverse Polarity ability to ensure his team's victory in battle. With proper placement, a single Reverse Polarity can change the outcome of a team battle and potentially win the game. If combined with other area of effect spells, Reverse Polarity can destroy an entire enemy team. However, Magnus himself is no pushover in combat. Using Empower and Mighty Swing in conjunction gives him a very strong physical attack capable of damaging multiple bunched up units, perfect when used after Reverse Polarity. In addition, Magnus has an area of effect spell of his own: Shockwave. Due to its relatively low mana cost and cooldown coupled with its high damage, Shockwave is an effective tool for harassing enemies in a lane and finishing off damaged foes. Although the power of Reverse Polarity tends to overshadow his other skills, Magnus is far from a one-skill hero.
Magnus – Magnataur
Range: 100 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 4
Range: 100 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 4
Shockwave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 – 75 damage.
Level 2 – 150 damage.
Level 3 – 225 damage.
Level 4 – 300 damage.
• Damage type: magical
• If a unit exits and enters the area of effect it will be damaged two times.
• This skill only affects ground units.
• Casting range: 500
• Area of Effect: 150 (AoE)/ 850 (Distance)
Mana Cost: 90
Cooldown: 11/10/9/8
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 – 75 damage.
Level 2 – 150 damage.
Level 3 – 225 damage.
Level 4 – 300 damage.
• Damage type: magical
• If a unit exits and enters the area of effect it will be damaged two times.
• This skill only affects ground units.
• Casting range: 500
• Area of Effect: 150 (AoE)/ 850 (Distance)
Mana Cost: 90
Cooldown: 11/10/9/8
Empower (E)
Gives an allied unit bonus damage and Cleave. Lasts for 30 seconds.
Level 1 – 15% attack damage bonus, 15% Cleave.
Level 2 – 25% attack damage bonus, 25% Cleave.
Level 3 – 35% attack damage bonus, 35% Cleave.
Level 4 – 45% attack damage bonus, 45% Cleave.
• Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
• Casting range: 500
Gives an allied unit bonus damage and Cleave. Lasts for 30 seconds.
Level 1 – 15% attack damage bonus, 15% Cleave.
Level 2 – 25% attack damage bonus, 25% Cleave.
Level 3 – 35% attack damage bonus, 35% Cleave.
Level 4 – 45% attack damage bonus, 45% Cleave.
• Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
• Casting range: 500
Skewer (D)
Magnataur rushes forward, goring enemies on his massive tusks. Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Level 1 – Deals 70 damage
Level 2 – Deals 140 damage
Level 3 – Deals 210 damage
Level 4 – Deals 280 damage
• Casting Range: 800
• Area of Effect: 120
• Damage type: magic
• Magnataur charges to the target location at a speed of 950.
• The first 2 enemy units hit will be pulled along with him to the destination.
• Units pulled with Magnataur will be slowed by 40% for 2 seconds after the charge, and take damage.
Mana Cost: 80
Cooldown: 35 Seconds
Magnataur rushes forward, goring enemies on his massive tusks. Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Level 1 – Deals 70 damage
Level 2 – Deals 140 damage
Level 3 – Deals 210 damage
Level 4 – Deals 280 damage
• Casting Range: 800
• Area of Effect: 120
• Damage type: magic
• Magnataur charges to the target location at a speed of 950.
• The first 2 enemy units hit will be pulled along with him to the destination.
• Units pulled with Magnataur will be slowed by 40% for 2 seconds after the charge, and take damage.
Mana Cost: 80
Cooldown: 35 Seconds
Reverse Polarity (V)
Through some unknown property of matter, the Magnataur sucks all nearby enemies to a location in front of him and stuns them with a powerful slam, dealing damage.
Level 1 – Deals 150 damage and stuns for 2.5 seconds.
Level 2 – Deals 225 damage and stuns for 3.25 seconds.
Level 3 – Deals 300 damage and stuns for 4 seconds.
Mana Cost: 200/250/300
Cooldown: 120/110/100
• Area of Effect: 410
• Damage type: magical
• Disable works on magic immune units.
• Pulls affected units to a random location 120-170 units in front of Magnataur.
Through some unknown property of matter, the Magnataur sucks all nearby enemies to a location in front of him and stuns them with a powerful slam, dealing damage.
Level 1 – Deals 150 damage and stuns for 2.5 seconds.
Level 2 – Deals 225 damage and stuns for 3.25 seconds.
Level 3 – Deals 300 damage and stuns for 4 seconds.
Mana Cost: 200/250/300
Cooldown: 120/110/100
• Area of Effect: 410
• Damage type: magical
• Disable works on magic immune units.
• Pulls affected units to a random location 120-170 units in front of Magnataur.
MAGNUS MAGNATAUR ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
SKILL ORDER:
1. Shockwave
2. Skewer
3. Shockwave
4. Skewer
5. Shockwave
6. Reverse Polarity
7. Shockwave
8. Skewer
9. Skewer
10. Empower
11. Reverse Polarity
12-14. Empower
15. Attribute
16. Reverse Polarity
17-25. Attribute
STARTING ITEM BUILD:
TACTICS:
You should stay on lane with ogre magi because of his 3rd ability + your empower the result it's devastating; you'll become a war machine.
If you're going to play with kelen's dagger in your item build, you'll become a very good battle starter when you're blinking next to enemies and activate reverse polarity, and because of your natural hp that allows you to take a lot of damange.
COMBO:
WORST ENEMY:
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