Monday, April 4, 2011

Lich King, Kel'thuzad - Guide

HERO INTRODUCTION
The mighty Lich is one of the best heroes at controlling a lane, thanks to his Frost Nova and Dark Ritual spells. Frost Nova is a strong nuke that slows its target, which gives the Lich a good harassment tool. Repeatedly casting Frost Nova and harassing with physical attacks is a surefire way to quickly bring an enemy hero to his knees. However, Frost Nova becomes even more dangerous when coupled with Dark Ritual. This spell allows the Lich to destroy an allied creep and gain mana based on its life. Using this spell helps the Lich by giving him limitless mana for Frost Nova, and hinders his enemies by denying them any experience or gold they would have gained from the destroyed creep. By using Frost Nova and Dark Ritual liberally, the Lich can quickly force any opponent to retreat from his lane. Later in the game the Lich tends to focus on a support role, using his Frost Armor spell to buff the survivability of his allies, and his devastating Chain Frost to blast his foes in team battles.


Kel`Thuzad - Lich
Range: 550 | Move Speed: 315
Primary: INT
Str: 18 + 1.55 | Agi: 15 + 2.0 | Int: 18 + 3.25
Damage: 42 - 51 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.68 | Armor: 1



Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - Deals 50 to the target damage and 75 AoE damage.
Level 2 - Deals 100 to the target damage and 100 AoE damage.
Level 3 - Deals 150 to the target damage and 125 AoE damage.
Level 4 - Deals 200 to the target damage and 150 AoE damage.
• Damage type: magical
• Frost slows movement speed by 30% and attack speed by 20%.
• Casting range: 600
• Area of Effect: 200
Mana Cost: 125/150/170/190
Cooldown: 9.25/9.25/9.25/8 seconds



Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds. Lasts 40 seconds.
Level 1 - Adds 3 armor.
Level 2 - Adds 5 armor.
Level 3 - Adds 7 armor.
Level 4 - Adds 9 armor.
• Frost slows movement speed by 30% and attack speed by 20%.
• If autocast is activated, the Lich will cast this spell on nearby allies who are attacked.
• Casting range: 800
Mana Cost: 50
Cooldown: 5 Seconds



Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - Converts 15% of the current HP of the creep to mana.
Level 2 - Converts 30% of the current HP of the creep to mana.
Level 3 - Converts 45% of the current HP of the creep to mana.
Level 4 - Converts 60% of the current HP of the creep to mana.
• Enemy heroes get no experience from creeps killed with Dark Ritual.
Casting range: 400
Mana Cost: 25
Cooldown: 30/27/24/21 Seconds



Chain Frost (C)
Releases a jumping breath of frost that jumps 7 times.
Level 1 - Deals 280 (370*) damage per jump.
Level 2 - Deals 370 (460*) damage per jump.
Level 3 - Deals 460 (550*) damage per jump.
Mana Cost: 200/325/500
Cooldown: 145/115/60
• Damage type: magical
• Frost slows movement speed by 30% and attack speed by 20%.
• The first target of this skill is ministuned.
• Casting range: 750 (850*)
• Bouncing Distance: 600
• Can be improved by Aghanim's Scepter (*) shows the improved values).



LICH, KEL'THUZAD ITEM BUILD:

LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.

No comments:

Post a Comment