HERO INRTODUCTION
The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope Nessaj's luck doesn't hold.
Nessaj - Chaos Knight
Range: 100 | Move Speed: 325
Primary: STR
Str: 17 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2
Damage: 50 – 80 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 0.67 | Armor: 4
Range: 100 | Move Speed: 325
Primary: STR
Str: 17 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2
Damage: 50 – 80 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 0.67 | Armor: 4
Chaos Bolt (C)
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage between 1-200.
Level 1 - Deals 1-200 damage and stuns, lasts 1-2 seconds.
Level 2 - Deals 1-200 damage and stuns, lasts 1-3 seconds.
Level 3 - Deals 1-200 damage and stuns, lasts 1-4 seconds.
Level 4 - Deals 1-200 damage and stuns, lasts 2-4 seconds.
• Damage type: magic
• Stun duration appears above targeted unit's head (visible to allies and enemies).
• Casting range: 500
Mana Cost: 140
Cooldown: 10
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage between 1-200.
Level 1 - Deals 1-200 damage and stuns, lasts 1-2 seconds.
Level 2 - Deals 1-200 damage and stuns, lasts 1-3 seconds.
Level 3 - Deals 1-200 damage and stuns, lasts 1-4 seconds.
Level 4 - Deals 1-200 damage and stuns, lasts 2-4 seconds.
• Damage type: magic
• Stun duration appears above targeted unit's head (visible to allies and enemies).
• Casting range: 500
Mana Cost: 140
Cooldown: 10
Reality Rift (E)
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Level 1 - Teleportation and 25 bonus attack damage
Level 2 - Teleportation and 50 bonus attack damage
Level 3 - Teleportation and 75 bonus attack damage
Level 4 - Teleportation and 100 bonus attack damage
• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
• Bonus damage lasts for 1.2 seconds.
• Casting Range: 550/600/650/700
Mana Cost: 70
Cooldown: 24/18/12/6
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Level 1 - Teleportation and 25 bonus attack damage
Level 2 - Teleportation and 50 bonus attack damage
Level 3 - Teleportation and 75 bonus attack damage
Level 4 - Teleportation and 100 bonus attack damage
• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
• Bonus damage lasts for 1.2 seconds.
• Casting Range: 550/600/650/700
Mana Cost: 70
Cooldown: 24/18/12/6
Critical Strike (Nessaj) (R)
Nessaj's mojo gives him a chance to deal bonus damage.
Level 1 - 11% chance to 1.5 times normal damage.
Level 2 - 11% chance to 2 times normal damage.
Level 3 - 11% chance to 2.5 times normal damage.
Level 4 - 11% chance to 3 times normal damage.
Mana Cost: N/A
Cooldown: N/A
Nessaj's mojo gives him a chance to deal bonus damage.
Level 1 - 11% chance to 1.5 times normal damage.
Level 2 - 11% chance to 2 times normal damage.
Level 3 - 11% chance to 2.5 times normal damage.
Level 4 - 11% chance to 3 times normal damage.
Mana Cost: N/A
Cooldown: N/A
Phantasm (T)
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Illusions last for 24 seconds.
Level 1 - Summons 1 Image, takes 200% normal damage.
Level 2 - Summons 2 Images, takes 200% normal damage.
Level 3 - Summons 3 Images, takes 200% normal damage.
Mana Cost: 175/ 225/ 275
Cooldown: 180/160/140 Seconds
• This ability removes most buffs from Nessaj.
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Illusions last for 24 seconds.
Level 1 - Summons 1 Image, takes 200% normal damage.
Level 2 - Summons 2 Images, takes 200% normal damage.
Level 3 - Summons 3 Images, takes 200% normal damage.
Mana Cost: 175/ 225/ 275
Cooldown: 180/160/140 Seconds
• This ability removes most buffs from Nessaj.
NESSAJ, CHAOS KNIGHT ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.
SKILL ORDER:
1. Chaos Bolt
2. Reality Rift
3. Chaos Bolt
4. Reality Rift
5. Chaos Bolt
6. Reality Rift
7. Chaos Bolt
8. Reality Rift
9. Critical Strike
10-11. Phantasm
12-14. Critical Strike
15. Attribute
16. Phantasm
17-25. Attributes
STARTING ITEM BUILD:
TACTICS:
You can help your team a lot with this ganker-hero.
A very good battle initiator. It basically comes down to this: Phantasm, Blink Strike up to a hero(now you and your illusions get a mass attack speed increased), then stun him (pray to be max seconds). While you do this, your team should come into battle and help you.
COMBO:
WORST ENEMY:
ayaw ko uwata
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