Monday, March 28, 2011

Rattletrap, Clockwerk Goblin

HERO INTRODUCTION
A robotic terror, the Clockwerk Goblin is one of the most deadly ambush heroes in the game. Enemies who aren't careful will soon find themselves trapped and shredded by this tiny mechanical Goblin. The Clockwerk Goblin is at his most dangerous when he is right on top of his target. Using Battery Assault, he repeatedly damages and stuns an adjacent foe, and with proper positioning his Power Cogs can trap a single enemy nest to him, pushing others away. This combo is quite lethal to fragile heroes. To aid in finding and getting next to enemies, the Clockwerk Goblin has Rocket Flare and Hookshot. Rocket Flare sends a missile to anywhere on the battlefield, causing some damage and giving the Clockwerk Goblin vision of the targeted area for several seconds. Hookshot fires a chain which latches onto enemy units, causing damage and a stun. However, the primary purpose of Hookshot is to pull the Clockwerk Goblin to the target, putting him in perfect position to unleash his deadly Battery Assault and Power Cog combo. Good awareness is the best counter to this deceptively small mecha-Goblin.

Rattletrap – Clockwerk Goblin
Range: 125 | Move Speed: 315
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.3
Damage: 55-57 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 3

Battery Assault (E)
Discharges high-powered shrapnel from openings in Rattletrap’s clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 – Periodically deals 15 damage and ministuns.
Level 2 – Periodically deals 35 damage and ministuns.
Level 3 – Periodically deals 55 damage and ministuns.
Level 4 – Periodically deals 75 damage and ministuns.
• Damage type: magical
• Remains active even if Rattletrap is disabled.
• Area of Effect: 300
Mana Cost: 75
Cooldown: 32/28/24/20

Power Cogs (C)
The Clockwerk Goblin ejects pieces of his inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 – Drains 55 life and mana, lasts 3 seconds.
Level 2 – Drains 70 life and mana, lasts 4 seconds.
Level 3 – Drains 85 life and mana, lasts 5 seconds.
Level 4 – Drains 100 life and mana, lasts 6 seconds.
• Damage type: magical
• Cogs can shock magic immune and invisible units.
• Area of Effect: 200

Rocket Flare (R)
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion. Reveals explosion location for 10 seconds.
Level 1 – Deals 80 damage.
Level 2 – Deals 120 damage.
Level 3 – Deals 160 damage.
Level 4 – Deals 200 damage.
• Damage type: magical
• Does not kill enemy animal couriers.
• Will stop neutral creeps from spawning near the revealed area.
• Casting Range: Global
• Area of Effect: 600
Mana Cost: 50
Cooldown: 20/18/16/14

Hookshot (T)
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 – 100 damage and a 1 second stun on collision.
Level 2 – 200 damage and a 1.5 second stun on collision.
Level 3 – 300 damage and a 2 second stun on collision.
Mana Cost: 150
Cooldown: 75/55/40 (20 with Aghanim’s Scepter)
• Damage type: magical
• The affected enemy will be paused until the hook retreats.
• Casting range: 2000/2500/3000
• Area of Effect: 150
• Aghanim’s Scepter allows hooking onto allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.

RATTLETRAP, CLOCKWERK GOBLIN ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               



BACKGROUND STORY
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.


SKILL ORDER:
1. Rocket Flare
2. Battery Assault
3. Rocket Flare
4. Battery Assault
5. Rocket Flare
6. Hookshot
7. Battery Assault
8. Rocket Flare
9. Battery Assault
10. Power Cogs
11. Hookshot
12-14. Power Cogs
15. Attribute
16. Hookshot
17-25. Attribute

STARTING ITEM BUILD:




TACTICS:
Clockwerk is a battle starter, sneak into forest hookshot your enemy, activate 2nd skill and then fast 1st skill.
Power Cog will retain enemy hero, and you'll give to your team time to enter the battle, while you are protected from other enemies which are shocked if they approach your Cogs.
The Hookshot can be used for escaping. Aghanim’s Scepter allows hooking onto allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.

COMBO:


WORST ENEMY:
Any Disabler

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