HERO INTRODUCTION:
A very helpful supportive hero-Io, The Wisp Guardian, some voices tell that he's living on this planet from the great begining. He is God's solution for peace, and he is part of God's spirit.
Io - The Guardian Wisp
Range: 525 | Move Speed: 295
Primary: STR
Str: 17 + 1.9 | Agi: 14 + 1.6 | Int: 23 + 1.7
Damage: 33-42 | HP: 473 | Mana: 299
HP Regen: 0.76 | Mana Regen: 0.7
Attack Speed: 0.67 | Armor: 0
Range: 525 | Move Speed: 295
Primary: STR
Str: 17 + 1.9 | Agi: 14 + 1.6 | Int: 23 + 1.7
Damage: 33-42 | HP: 473 | Mana: 299
HP Regen: 0.76 | Mana Regen: 0.7
Attack Speed: 0.67 | Armor: 0
Tether (T)
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Level 1 - 15% movement bonus with 1 stun duration.
Level 2 - 20% movement bonus with 1.25 stun duration.
Level 3 - 25% movement bonus with 1.5 stun duration.
Level 4 - 30% movement bonus with 1.75 stun duration.
• If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
• Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
• Has a sub ability that lets you break the tether.
Mana Cost: 40
Cooldown: 12 Seconds
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Level 1 - 15% movement bonus with 1 stun duration.
Level 2 - 20% movement bonus with 1.25 stun duration.
Level 3 - 25% movement bonus with 1.5 stun duration.
Level 4 - 30% movement bonus with 1.75 stun duration.
• If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
• Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
• Has a sub ability that lets you break the tether.
Mana Cost: 40
Cooldown: 12 Seconds
Spirits (W)
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Level 1 - 8 damage to creeps, 25 damage to heroes, 30% slow.
Level 2 - 14 damage to creeps, 50 damage to heroes, 30% slow.
Level 3 - 20 damage to creeps, 75 damage to heroes, 30% slow.
Level 4 - 26 damage to creeps, 100 damage to heroes, 30% slow.
• Damage type: magical
• Nonheroes won't be slowed
• Slow duration: 3 seconds
• Min/max Oscillation range: 100/875
Mana Cost: 120/130/140/150
Cooldown: 20/18/16/14 Seconds
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Level 1 - 8 damage to creeps, 25 damage to heroes, 30% slow.
Level 2 - 14 damage to creeps, 50 damage to heroes, 30% slow.
Level 3 - 20 damage to creeps, 75 damage to heroes, 30% slow.
Level 4 - 26 damage to creeps, 100 damage to heroes, 30% slow.
• Damage type: magical
• Nonheroes won't be slowed
• Slow duration: 3 seconds
• Min/max Oscillation range: 100/875
Mana Cost: 120/130/140/150
Cooldown: 20/18/16/14 Seconds
Overcharge (V)
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Level 1 - 60 bonus attack speed.
Level 2 - 80 bonus attack speed.
Level 3 - 100 bonus attack speed.
Level 4 - 120 bonus attack speed.
This bonus affects a tethered unit as well.
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Level 1 - 60 bonus attack speed.
Level 2 - 80 bonus attack speed.
Level 3 - 100 bonus attack speed.
Level 4 - 120 bonus attack speed.
This bonus affects a tethered unit as well.
Relocate (R)
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
Level 1 - 2.5 sec cast delay.
Level 2 - 2.25 sec cast delay.
Level 3 - 2.0 sec cast delay.
Mana Cost: 100
Cooldown: 90/75/60
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
Level 2 - 2.25 sec cast delay.
Level 3 - 2.0 sec cast delay.
Mana Cost: 100
Cooldown: 90/75/60
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
IO, THE WISP GUARDIAN ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.
1. Tether
2. Spirits
3. Tether
4. Spirits
5. Overcharge
6. Relocate
7. Tether
8. Spirits
9. Tether
10. Spirits
11. Relocate
12-14. Overcharge
15. Attribute
16. Relocate
17-25. Attributes
STARTING ITEM BUILD:
TACTICS:
- If you picked up wisp, try to sneak into forrest and wait for appropriate moment to theather your teammate and stun your enemy (you'll gain movement speed too)
- When you and your teammate's life is red you can tether him, and activate relocate back to base, near fountain(you've got 12 seconds to recover your life and mana), you must be careful you shoul tether again your teammate before the 12 seconds of relocate expires.
COMBO:
WORST ENEMY:
No comments:
Post a Comment