Friday, March 25, 2011

Tiny, The Stone Giant

 HERO INTRODUCTION
Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.

Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0


Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.



Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds



Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.

Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
Mana Cost: 120
Cooldown: 10



Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.



Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A



Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.



Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.



TINY, THE STONE GIANT ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               



BACKGROUND STORY
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

SKILL ORDER:

1. Avalanche
2. Toss
3. Avalanche
4. Toss
5. Avalanche
6. Toss
7. Avalanche
8. Toss
9. Grow
10. Craggy exterior
11. Grow
12-14. Craggy exterior
15. Attribute
16. Grow
17-25. Attribute

STARTING ITEM BUILD:




TACTICS:
1. Blink near enemy, after that toss him at your teammates, and if he try to escape just use avalanche.
2. It's very useful ezalor's charkra's magic, because you've got only 17 seconds cd on avalanche and 10 seconds for toss, you can give brutal damange to your enemies.


COMBO:




WORST ENEMY:

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