Friday, April 1, 2011

The Bounty Hunter, Gondar - Guide

HERO INTRODUCTION
Bounty Hunters like Gondar do not play by the rules. His ideal attack pattern is to initiate from the shadows and stab you in the back. He'll keep this up if unchecked, and carries deadly Shurikens to deal high ranged damage as well. He also learns Jinada, which allows him to deal critical damage while slowing his prey down, allowing his strength to match his cunning later on. What sets him aside from any other killer, however, is that he doesn't work for free. Gondar can Track his targets, lowering their armor, monitoring their location, making them easier to chase, and providing a hefty gold reward if the poor sap winds up dead--which he makes often the case.

Gondar - The Bounty Hunter
Range: 128 | Move Speed: 315
Primary: AGI
Str: 17 + 1.8 | Agi: 21 + 3 | Int: 16 + 1.4
Damage: 45 – 59 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 0.71 | Armor: 6

Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - Deals 100 damage.
Level 2 - Deals 200 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
• Damage type: magical
• Posseses a mini-stun, allowing it to effectively interrupt the target.
• Casting range: 650
Mana Cost: 90/115/135/155
Cooldown: 10

Jinada (J)
Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown. Reduced movement and attack speed on target last for 3 seconds.
Level 1 - 1.5x critical multiplier, 25% movement and attack speed slow.
Level 2 - 1.75x critical multiplier, 25% movement and attack speed slow.
Level 3 - 2x critical multiplier, 25% movement and attack speed slow.
Level 4 - 2.25x critical multiplier, 25% movement and attack speed slow.
Mana Cost: N/A
Cooldown: 15/12/9/6

Wind Walk (Bounty Hunter) (W)
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
• Damage type: physical
• Will not break most channeling of spells upon activation.
• Invisibility is broken when the damage is dealt, not at the beginning of the attack.
Mana Cost: 50
Cooldown: 15

Track (R)
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
Mana Cost: 70/60/50
Cooldown: 10/7/5 Seconds
• Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
• Grants 50/100/150 bonus gold to all allies (except bounty hunter himself) being affected by the track aura when the target dies
• Track bonus gold is treated as reliable gold
• Gives True Sight of the target.
• Tracked targets have a visual effect above their heads that is only visible to Bounty Hunter's allies.
• Casting range: 900/1050/1200
• Movement Speed Area of Effect: 900
• Bounty will tell you the total gold gained from Track

THE BOUNTY HUNTER, GONDAR ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               
                               


BACKGROUND STORY

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

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