Monday, April 4, 2011

Demon Witch, Lion - Guide

The Demon Witch is a strong offensive spellcaster with excellent disabling capabilities. Although his primary attack spell, Impale, deals relatively low damage, it has a long stun at high levels and can hit multiple targets quite easily. The low spell damage of Impale is more than compensated for by Lion's lethal Finger of Death ability, which deals very high damage to a single enemy target. Finger of Death is an excellent finishing spell for injured enemies. Although Impale alone is a good disabling spell, the Demon Witch has a second strong disable: Voodoo. Voodoo can transform an enemy hero into a critter for a few seconds, allowing Lion and his allies time to finish them off. Lion's spells all cost quite a bit of mana, but he can quickly regain it using Mana Drain. This spell is effective for draining an enemy hero's mana while they are disabled or giving Lion a quick mana boost from an enemy Necromancer or Druid of the Talon creep. This hero is a good choice for newer players, but at the same time he is fragile and must stay on the offensive to emerge victorious.

Lion - Demon Witch
Range: 600 | Move Speed: 290
Primary: INT
Str: 16 + 1.7 | Agi: 15 + 1.5 | Int: 22 + 3
Damage: 42 - 48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1

Impale (Lion) (E)
The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
Level 1 - 60 damage, lasts 0.5 second.
Level 2 - 130 damage, lasts 1 second.
Level 3 - 200 damage, lasts 1.5 seconds.
Level 4 - 260 damage, lasts 2 seconds.
• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Distance traveled is 700.
• Casting range: 500
• Area of Effect: 150
Mana Cost: 100/120/145/170
Cooldown: 12

Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.
• Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13

Mana Drain (R)
Absorbs the magical energies of a target enemy unit by taking mana from it every second. Lasts 4 seconds.
Level 1 - 20 mana drained per second.
Level 2 - 40 mana drained per second.
Level 3 - 60 mana drained per second.
Level 4 - 100 mana drained per second.
• Illusions which are being Mana Drained will be destroyed after 1 second.
• Can continue to drain as long as the target is within 800 range from Lion.
• Casting range: 600/650/700/750
Mana Cost: 10
Cooldown: 25/20/15/10 seconds

Finger of Death (F)
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 500 (600*) damage.
Level 2 - Deals 650 (800*) damage.
Level 3 - Deals 850 (1025*) damage.
Mana Cost: 200/420/650(625)
Cooldown: 150/90/55(50)
• Damage type: magical
• Casting range: 700
• Can be improved by Aghanim's Scepter (*) shows the improved values).


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A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.

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