HERO INTRODUCTION
Pugna is a fragile yet versatile spellcaster. Due to his massive base intelligence and high gain per level, he has plenty of mana to cast his spells as much as he wants. Nether Blast is his primary method for dealing damage, and its large area of effect, high strength, and low cooldown make it good for harassing enemy heroes and killing creeps. In addition, Nether Blast also deals damage to towers, which makes Pugna a powerful sieging hero with Nether Blast alone. Pugna's Decrepify spell is useful in several ways. It functions as a decent movement speed slowing spell for catching fleeing enemies, and also amplifies spell damage against the target. Decrepify and Nether Blast make a powerful combination. Decrepify can also be cast on allies, and since it prevents the target from being hit by physical attacks, it gives clever Pugna players a way to deal with potentially troublesome physical attack oriented heroes by either Decrepifying the enemy hero (which prevents them from attacking), or an allied hero to prevent them from being attacked. Decrepified enemies can still cast spells, but with Pugna's Nether Ward placed they will be struck by bolts of lightning whenever they use a skill. Finally, Pugna's natural fragility is somewhat mediated by his Life Drain spell, which rapidly heals Pugna while dealing a lot of damage to his target. Pugna is especially effective at shutting down enemy spellcasters with his Nether Ward, but his versatility makes him good in any situation.
Pugna - Oblivion
Range: 600 | Move Speed: 315
Primary: INT
Str: 17 + 1.2 | Agi: 16 + 1 | Int: 26 + 4
Damage: 45 – 53 | HP: 473 | Mana: 338
HP Regen: 0.76 | Mana Regen: 1.05
Attack Speed: 0.68 | Armor: 1
Range: 600 | Move Speed: 315
Primary: INT
Str: 17 + 1.2 | Agi: 16 + 1 | Int: 26 + 4
Damage: 45 – 53 | HP: 473 | Mana: 338
HP Regen: 0.76 | Mana Regen: 1.05
Attack Speed: 0.68 | Armor: 1
Nether Blast (B)
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
Level 1 - Deals 100 Damage (40 to structures).
Level 2 - Deals 175 Damage (60 to structures).
Level 3 - Deals 250 Damage (80 to structures).
Level 4 - Deals 325 Damage (100 to structures).
• Damage type: magical
• Effect is delayed 0.5 seconds.
• Casting range: 400
• Area of Effect: 400
Mana Cost: 85/105/125/145
Cooldown: 5.5
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
Level 1 - Deals 100 Damage (40 to structures).
Level 2 - Deals 175 Damage (60 to structures).
Level 3 - Deals 250 Damage (80 to structures).
Level 4 - Deals 325 Damage (100 to structures).
• Damage type: magical
• Effect is delayed 0.5 seconds.
• Casting range: 400
• Area of Effect: 400
Mana Cost: 85/105/125/145
Cooldown: 5.5
Decrepify (C)
Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells.
Level 1 - Affected unit takes 44% extra damage from spells, lasts 2 seconds.
Level 2 - Affected unit takes 44% extra damage from spells, lasts 2.5 seconds.
Level 3 - Affected unit takes 44% extra damage from spells, lasts 3 seconds.
Level 4 - Affected unit takes 44% extra damage from spells, lasts 3.5 seconds.
• Only magical and pure damage can harm units under the effect of Decrepify.
• Scream of Pain, Echo Slam, and Heat Seeking Missile will not damage a Decrepified target, even though they deal magical damage.
• Casting range: 550
Mana Cost: 100
Cooldown: 13/11/9/7 Seconds
Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells.
Level 1 - Affected unit takes 44% extra damage from spells, lasts 2 seconds.
Level 2 - Affected unit takes 44% extra damage from spells, lasts 2.5 seconds.
Level 3 - Affected unit takes 44% extra damage from spells, lasts 3 seconds.
Level 4 - Affected unit takes 44% extra damage from spells, lasts 3.5 seconds.
• Only magical and pure damage can harm units under the effect of Decrepify.
• Scream of Pain, Echo Slam, and Heat Seeking Missile will not damage a Decrepified target, even though they deal magical damage.
• Casting range: 550
Mana Cost: 100
Cooldown: 13/11/9/7 Seconds
Nether Ward (W)
Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.
Level 1 - Ward has 75 HP, -1.5 Mana regeneration to enemies, Mana Flare deals 0.75 damage per each point of Mana.
Level 2 - Ward has 150 HP, -3.0 Mana regeneration to enemies, Mana Flare deals 1.00 damage per each point of Mana.
Level 3 - Ward has 225 HP, -4.5 Mana regeneration to enemies, Mana Flare deals 1.25 damage per each point of Mana.
Level 4 - Ward has 300 HP, -6.0 Mana regeneration to enemies, Mana Flare deals 1.50 damage per each point of Mana.
• Damage type: magical
• Mana Flare is triggered when an enemy casts a spell and the damage is based on the spell's mana-cost.
• Mana Flare deals the damage before the actual spell is cast, so if the target dies the spell will have no effect.
• Area of Effect: 700/1000/1300/1600
Mana Cost: 80
Cooldown: 35 seconds
Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.
Level 1 - Ward has 75 HP, -1.5 Mana regeneration to enemies, Mana Flare deals 0.75 damage per each point of Mana.
Level 2 - Ward has 150 HP, -3.0 Mana regeneration to enemies, Mana Flare deals 1.00 damage per each point of Mana.
Level 3 - Ward has 225 HP, -4.5 Mana regeneration to enemies, Mana Flare deals 1.25 damage per each point of Mana.
Level 4 - Ward has 300 HP, -6.0 Mana regeneration to enemies, Mana Flare deals 1.50 damage per each point of Mana.
• Damage type: magical
• Mana Flare is triggered when an enemy casts a spell and the damage is based on the spell's mana-cost.
• Mana Flare deals the damage before the actual spell is cast, so if the target dies the spell will have no effect.
• Area of Effect: 700/1000/1300/1600
Mana Cost: 80
Cooldown: 35 seconds
Life Drain (D)
Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds.
Level 1 - Drains 95 (150*) HP per second.
Level 2 - Drains 140 (200*) HP per second.
Level 3 - Drains 185 (250*) HP per second.
Mana Cost: 125/175/225
Cooldown: 22 (0*) seconds
• Damage type: magical
• Life Drain is a channeling spell.
• HP drained depends on the actual damage dealt, so Decrepify increases it and spell reduction reduces it.
• Will continue to drain as long as the target stays within 850 range from Pugna.
• If the target is an illusion it's destroyed on the first damage tick.
• Casting range: 850
• Can be improved by Aghanim's Scepter (*) shows the improved values).
Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds.
Level 1 - Drains 95 (150*) HP per second.
Level 2 - Drains 140 (200*) HP per second.
Level 3 - Drains 185 (250*) HP per second.
Mana Cost: 125/175/225
Cooldown: 22 (0*) seconds
• Damage type: magical
• Life Drain is a channeling spell.
• HP drained depends on the actual damage dealt, so Decrepify increases it and spell reduction reduces it.
• Will continue to drain as long as the target stays within 850 range from Pugna.
• If the target is an illusion it's destroyed on the first damage tick.
• Casting range: 850
• Can be improved by Aghanim's Scepter (*) shows the improved values).
OBLIVION, PUGNA ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Forcefully raised from the dead with little memory of his former self, Pugna is truly a terrible sight to behold. Retaining traces of necromantic magic, this shamble of bones finds sadistic pleasure in temporarily sending his enemies into a tormented dimension and greeting their return with a blast of unholy energy. Those who survived an encounter with the horror often recount with fearful eyes of how the Oblivion literally drains life from his enemies, giving him a brief, but satisfying, taste of the living.
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