HERO INTRODUCTION
The Phantom Lancer causes chaos and confusion by creating weaker clones of himself. All of his abilities allow him to summon more illusions. His Spirit Lance deals damage and slows an enemy, while also spawning an image at the target. Doppelwalk renders the Lancer invisible, but an image is immediately created to hide the fact that he disappeared. Juxtapose grants a chance to summon an image whenever he attacks, while Phantom Edge grants images a chance to do the same along with providing him and his copies spell resistance. These illusions make Azwraith a fearsome enemy, and a devastating pusher.
Azwraith - The Phantom Lancer
Range: 100 | Move Speed: 290
Primary: AGI
Str: 18 + 1.7 | Agi: 23 + 2.8 | Int: 21 + 2
Damage: 45 – 67 | HP: 492 | Mana: 273
HP Regen: 0.79 | Mana Regen: 0.85
Attack Speed: 0.72 | Armor: 3
Range: 100 | Move Speed: 290
Primary: AGI
Str: 18 + 1.7 | Agi: 23 + 2.8 | Int: 21 + 2
Damage: 45 – 67 | HP: 492 | Mana: 273
HP Regen: 0.79 | Mana Regen: 0.85
Attack Speed: 0.72 | Armor: 3
Spirit Lance (T)
Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
• The projectile can't be evaded by blink or windwalk.
Mana Cost: 125 / 130 / 135 / 140
Cooldown: 7
Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
• The projectile can't be evaded by blink or windwalk.
Mana Cost: 125 / 130 / 135 / 140
Cooldown: 7
Doppelwalk (W)
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/120/ 90/ 60
Cooldown: 30/ 25/ 20/15 seconds
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/120/ 90/ 60
Cooldown: 30/ 25/ 20/15 seconds
Juxtapose (X)
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 20 seconds.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
• Illusion deals 25% damage and takes 450%.
Mana Cost: N/A
Cooldown: N/A
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 20 seconds.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
• Illusion deals 25% damage and takes 450%.
Mana Cost: N/A
Cooldown: N/A
Phantom Edge (D)
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.
Mana Cost: N/A
Cooldown: N/A
• Spell resistance stacks with that from items.
• Illusion deals 25% damage and takes 400%.
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.
Mana Cost: N/A
Cooldown: N/A
• Spell resistance stacks with that from items.
• Illusion deals 25% damage and takes 400%.
PHANTOM LANCER, AZWRAITH ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.
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