HERO INTRODUCTION
The Priestess of the Moon is known for her deadly Arrow, which while difficult to land, will stun a target longer when fired from further away. She can send Stars down upon enemies around her to deal damage, and land an additional Starfall to one target at her feet. Mirana can also Leap small distances to escape or chase, and when she touches down, allies in the area are enchanted with movement speed. Her ultimate Moonlight Shadow enables her to briefly render her entire team invisible, for a group surprise attack or retreat. While always hard to catch, Mirana is most deadly and feared when keeping her own prey from fleeing.Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 0.71 | Armor: 2
Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
• Damage type: magical
• This skill is not blocked by Linken's Sphere.
• Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12
Elune`s Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
• Damage type: magical
• For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
• The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
• Invisible units will not be stunned, but will still take damage.
• Casting range: 3000
• Area of Effect: 140
Mana Cost: 100
Cooldown: 25
Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 630 range, 4% IAS and MS increase.
Level 2 - 690 range, 8% IAS and MS increase.
Level 3 - 780 range, 12% IAS and MS increase.
Level 4 - 840 range, 16% IAS and MS increase.
• Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap.
• Area of Effect: 800
Mana Cost: 40/35/30/20
Cooldown: 30/26/22/18
Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - 2.5 second fade time, lasts 11 seconds.
Level 2 - 2 second fade time, lasts 11 seconds.
Level 3 - 1.5 second fade time, lasts 11 seconds.
Mana Cost: 175
Cooldown: 180/160/140
• Units affected will not auto attack enemies.
• Magic immune allies will be affected.
• Area of Effect: Global
PRIESTESS OF THE MOON, MIRANA NIGHTSHADE ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
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