HERO INTRODUCTION
The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.
Range: 128 | Move Speed: 300
Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 3
Nature`s Guise (T)
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
• If the unit has a distance more than 375 to the closest tree, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Mana Cost: 90/80/70/60
Cooldown: 10/8/6/4
Leech Seed (E)
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
Level 1 - Slows by 24%, 30 damange/heal per pulse.
Level 2 - Slows by 24%, 45 damange/heal per pulse.
Level 3 - Slows by 24%, 60 damange/heal per pulse.
Level 4 - Slows by 24%, 75 damange/heal per pulse..
• Forest Sentinel in passive mode has Permanent Invisibility and Sight Range 500.
• Casting Range 350.
• 500 AoE.
• Damange type: magical
Mana Cost: 110/120/130/140
Cooldown: 18/16/14/12
Living Armor (V)
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 aoe aura.
Level 1 - Gives 1 armor and 1 hp regeneration
Level 2 - Gives 2 armor and 2 hp regeneration
Level 3 - Gives 3 armor and 3 hp regeneration
Level 4 - Gives 4 armor and 4 hp regeneration
• Allowed targets: allied heroes and structures if Rooftrelen is nearby (900range).
• Ability: Passive
Overgrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 150/175/200
Cooldown: 160 seconds
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
ROOFTRELLEN, THE TREANT PROTECTOR ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
SKILL ORDER:
1. Living Armor
2. Leech Seed
3. Living Armor
4. Leech Seed
5. Living Armor
6. Overgrowth
7. Leech Seed
8. Living Armor
9. Leech Seed
10. Nature's Guise
11. Overgrowth
12-14. Nature's Guise
15. Attribute
16. Overgrowth
17-25. Attribute
STARTING ITEM BUILD:
TACTICS:
- Perfect battle starter
- Use Nature's Guise, approach your enemies, activate overgrowth, after that activate leech seed on a hero that has full hp, if your enemy trying to escape
just use the refresher orb and activate overgrowth again.
- Nature's Guise can be used on all teammates if you're going to gank.
COMBO:
WORST ENEMY:
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