Monday, March 28, 2011

Slithereen Guard, Slardar - Guide

HERO INTRODUCTION
Slardar is a powerful close range stunner and physical damage fighter. He excels at chasing down fragile heroes and bashing them into the dirt. Slithereen Crush and Bash allow him to stun and damage a target, then follow up with additional bashes to keep them stunned and finish them off. To get into close enough range to make use of his stun skills, Slardar uses Sprint. Sprint gives him a massive movement speed bonus for a relatively long duration, but causes him to take extra damage from enemy attacks and spells. This downside makes good Sprint usage critical for Slardar: trying to catch a fleeing hero with Sprint can often turn into a trap, and due to the extra damage Slardar can get into a lot of trouble. To help keep an eye on his target and make sure they go down quickly, Slardar uses Amplify Damage. This ability gives him vision of a target unit and drastically reduces their armor, making them easy prey for his powerful attacks. If faced with this dangerous hero, it's best to keep him as far away as possible.

Slardar - The Slithereen Guard
Range: 100 | Move Speed: 300
Primary: STR
Str: 21 + 2.8 | Agi: 17 + 2.4 | Int: 15 + 1.5
Damage: 51 – 59 | HP: 549 | Mana: 195
HP Regen: 0.88 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5

Sprint (T)
Slardar increases his movement speed dramatically, but takes 15% bonus damage. Lasts for 20 seconds.
Level 1 - Increases speed by 20%.
Level 2 - Increases speed by 27%.
Level 3 - Increases speed by 33%.
Level 4 - Increases speed by 40%.
• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.
• Does not stack with Mask of Madness.
• Amplified damage is the same type of damage dealt.
Mana Cost: 50
Cooldown: 40

Slithereen Crush (R)
Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.
Level 1 - 50 damage, 1 second stun.
Level 2 - 100 damage, 1.5 second stun.
Level 3 - 150 damage, 2 second stun.
Level 4 - 200 damage, 2.5 second stun.
• Damage type: physical
• Area of Effect: 350 stun AoE, 360 slow AoE
Mana Cost: 80/95/105/115
Cooldown: 8

Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack, 40 bonus damage.
Level 2 - 15% chance per attack, 50 bonus damage.
Level 3 - 20% chance per attack, 60 bonus damage.
Level 4 - 25% chance per attack, 70 bonus damage.
• Damage type: magical
• Stun works on magic immune units.
• Does not stack with Cranium Basher.

Mana Cost: N/A
Cooldown: N/A

Amplify Damage (G)
Amplifies physical damage against enemy units by reducing their armor. Lasts 25 seconds.
Level 1 - Reduces armor by 5.
Level 2 - Reduces armor by 10.
Level 3 - Reduces armor by 15.
Mana Cost: 25
Cooldown: 10
• Works on magic immune units.
• Provides True Sight on enemy unit.
• Casting range: 700 

SLITHEREEN GUARD, SLARDAR ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY
After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim.

SKILL ORDER:
1. Slithereen Crush
2. Sprint
3. Slithereen Crush
4. Sprint
5. Slithereen Crush
6. Amplify Damage
7. Slithereen Crush
8. Sprint
9. Sprint
10. Bash
11. Amplify Damage
12. Bash
13. Bash
14. Bash
15. Attribute
16. Amplify Damage
17-25. Attributes

STARTING ITEM BUILD:



EARLY GAME ITEM BUILD:





TACTICS:
Very good anti tank that's why mom it's no good on slardar (when you activate mom you take 30% extra damange).
Very good Battle Starter: Activate 1st skill, use amplify damange then stun your enemy. You can use amplify damange on rikimaru, gondar and you will provide True Sight on enemy unit.


COMBO:


WORST ENEMY:

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